Super Mario 64
SM64 is running well on the Axims: about 20 FPS in lighter areas and 3–7 FPS in the heavier scenes. Those demanding areas are where the remaining performance work is focused.
See how it’s goingThe ports
Pick a game to see how it runs, what I’m fixing and whether there’s a build to try.
Showing 21 of 21 projects
SM64 is running well on the Axims: about 20 FPS in lighter areas and 3–7 FPS in the heavier scenes. Those demanding areas are where the remaining performance work is focused.
See how it’s goingFallout runs on both VGA/w and wo 2700g acell and QVGA. The remaining report is a crash after a few fights, associated with combat audio
See how it’s goingThe port is at v22, with a working campaign path, major renderer/NPC groundwork and a new performance A/B package. The latest v22 frame rate comparison testing
See how it’s goingGeometry Dash is done and ready to grab. There’s an X50v/2700G build and a software build.
See how it’s goingThis page is for the original Command & Conquer (the first game). It is at research stage; no ARM build or handheld test is confirmed.
See how it’s goingI’m testing a new way to draw the game on the 2700g, plus a separate option for larger maps.
See how it’s goingI have a small graphics test, but there isn’t a playable build yet. I’m still working out what it would take to bring the game to a Pocket PC.
See how it’s goingThis is mainly a test for the gofroce GoForce 3D 4500 wrapper
See how it’s goingNative bring-up has started, but the current attempt stops with a missing-component or program-memory error. Getting a minimal build to launch is the next milestone.
See how it’s goingThe v030 test ran in full screen landscape on the Axim, but the course didn’t line up properly.
See how it’s goingruns in the ARM build, and the 640×480 VGA version has been confirmed working on the X50v. Current work is speeding up 2700G presentation without changing the picture.
See how it’s goingThe build fixes the missing weapon display and cuts some bot overhead. Package checks pass next I need to measure frame times.
See how it’s goingnative port is running; FPS work is ongoing.
See how it’s goingThere’s an early ARM prototype, but it isn’t a playable game yet. I’ve put it on hold while I look for a smaller first milestone.
See how it’s goingThe ARM demo build is ready for an Axim test. Controls, sound and graphics are the next things to check.
See how it’s goingThe first 2700G test drew 120 frames on the Axim. I’m working through texture fixes before more gameplay testing.
See how it’s goingThe QVGA launcher reaches the menu, then crashes when loading a map. That’s what I’m working on next.
See how it’s goingA few scenes and objects are drawing in the WM6 emulator. There’s still a lot to do before a playable level.
See how it’s goingV6 fixes a startup check that was rejecting the Axim’s VGA screen. The new build is on the device for another test.
See how it’s goingEarly work on the ARM app, 2700G graphics and sound. Fighter models and a full match still need work.
See how it’s going