Super Mario 64
SM64 is running well on the Axims: about 20 FPS in lighter areas and 3–7 FPS in the heavier scenes. Those demanding areas are where the remaining performance work is focused.
See how it’s goingPocket PC games and projects
This is where I keep my Pocket PC ports and the WM7 work. Have a look at the games to see what’s running and what I’m working on.
SM64 is running well on the Axims: about 20 FPS in lighter areas and 3–7 FPS in the heavier scenes. Those demanding areas are where the remaining performance work is focused.
See how it’s goingFallout runs on both VGA/w and wo 2700g acell and QVGA. The remaining report is a crash after a few fights, associated with combat audio
See how it’s goingThe port is at v22, with a working campaign path, major renderer/NPC groundwork and a new performance A/B package. The latest v22 frame rate comparison testing
See how it’s goingGeometry Dash is ready to download. Grab the X50/51v/2700G build or the software version from Downloads. Unzip it, copy the whole folder and run GeometryDash.exe.
See the projectR29 passed 50 checks and 264 shell tests, and both builds match. It still hangs at the X50v screen, so I’m digging into early boot.
See the projectSM64 is running at around 20 FPS in lighter areas and 3–7 FPS in the heavy ones. I’m working on getting the heavier scenes running better.
See the project