Fallout: running in VGA and QVGA
Both screen modes are working, including VGA with or without 2700G acceleration. I’m chasing a combat sound crash and need to try the same fight with the latest fix.
See the projectGame ports / RPG


Fallout runs on both VGA/w and wo 2700g acell and QVGA. The remaining report is a crash after a few fights, associated with combat audio
Fallout runs on both VGA/w and wo 2700g acell and QVGA, and confirmed both display modes are working well. One crash was reported after attacking a few enemies, during combat sounds. The latest source pass fixes a one shot sound-lifetime issue that could exhaust mixer slots, as well as a QVGA mode-selection edge case. The updated ARM build and package checks passed; the same fight still needs to be replayed on the device to confirm the crash is gone. This is a working port with a specific follow-up test—not a launch-blocked build. Players need their own Fallout data.
Both screen modes are working, including VGA with or without 2700G acceleration. I’m chasing a combat sound crash and need to try the same fight with the latest fix.
See the project