Native Lab / Game PortsWhat’s running and what I’m working on

Game ports / Adventure

The Legend of Zelda: Ocarina of Time

Native bring-up has started, but the current attempt stops with a missing-component or program-memory error. Getting a minimal build to launch is the next milestone.

Native startup blocked · memory/component issueN64Native bring-upStartup investigation

About the port

moved beyond general research: a native attempt was made. It currently stops with a missing component or insufficient ram error before a successful launch is confirmed. work is reducing memory use and identifying the required component. No playable build or successful device run is claimed, and original game data is not included.

Up next
Reduce the startup footprint, identify the missing component and confirm a minimal device launch.

Screenshots & video

No captures posted yet.

I’ll add photos and clips here as I go.

Build notes

I haven’t posted any notes for this project yet.