Game ports / Adventure

The Legend of Zelda: Ocarina of Time
Native bring-up has started, but the current attempt stops with a missing-component or program-memory error. Getting a minimal build to launch is the next milestone.
About the port
moved beyond general research: a native attempt was made. It currently stops with a missing component or insufficient ram error before a successful launch is confirmed. work is reducing memory use and identifying the required component. No playable build or successful device run is claimed, and original game data is not included.
Up next
Reduce the startup footprint, identify the missing component and confirm a minimal device launch.
Reduce the startup footprint, identify the missing component and confirm a minimal device launch.
Screenshots & video
No captures posted yet.
I’ll add photos and clips here as I go.
Build notes
I haven’t posted any notes for this project yet.