Quake III: R2 puts the weapon back
R2 fixes the missing weapon and texture mipmaps, and cuts some bot overhead. It still runs at VGA. Next is measuring frame times on the Axim.
See the projectGame ports / Action

The build fixes the missing weapon display and cuts some bot overhead. Package checks pass next I need to measure frame times.
The build fixes the missing weapon display and cuts some bot overhead. Package checks pass next I need to measure frame times.
I’ll add photos and clips here as I go.
R2 fixes the missing weapon and texture mipmaps, and cuts some bot overhead. It still runs at VGA. Next is measuring frame times on the Axim.
See the project