Native Lab / Game PortsWhat’s running and what I’m working on

Game ports / Strategy

Machines at War

I’m testing a new way to draw the game on the 2700g, plus a separate option for larger maps.

Hardware test packageStrategy2700G presentationSoftware fallback

About the port

The game still draws its terrain, units and interface into a normal RGB565 frame. A new adapter presents it through tiled OpenGL ES textures using the device's existing driver. This does not move game rules or AI onto the GPU. The stable accelerated launcher, software fallback and experimental mapped-memory launcher are kept separate. Larger maps need their own tests: video memory does not enlarge Windows CE's process address space.

Up next
Confirm the real 2700G path in a small game before trying larger maps.

Screenshots & video

No captures posted yet.

I’ll add photos and clips here as I go.

Build notes

I haven’t posted any notes for this project yet.