Game ports / Action
Return to Castle Wolfenstein
V6 fixes a startup check that was rejecting the Axim’s VGA screen. The new build is on the device for another test.
About the port
The app was opening a 480×640 window, but an older graphics API reported a 240×320 buffer. The startup check was treating that as the wrong screen size. V6 checks the actual render surface instead and closes the old GX path before starting EGL. All 18 files were checked after copying. Next is seeing whether it reaches the first game scene on the X50v.
Up next
Soft-reset the X50v, try v6 and check that it reaches the game.
Soft-reset the X50v, try v6 and check that it reaches the game.
Screenshots & video
No captures posted yet.
I’ll add photos and clips here as I go.
Build notes
I haven’t posted any notes for this project yet.