Game ports / Action

GoldenEye 007
I have a small graphics test, but there isn’t a playable build yet. I’m still working out what it would take to bring the game to a Pocket PC.
About the port
An ARM graphics/device diagnostic exists, but it is not a playable GoldenEye build. Menus, music and the full gameplay runtime still need to be brought across. Desktop recompilation projects provide useful references, but their renderer, dependencies and memory assumptions cannot be dropped straight into a Pocket PC.
Up next
Implement the real menu, gameplay loop and audio around the native platform layer.
Implement the real menu, gameplay loop and audio around the native platform layer.
Screenshots & video
No captures posted yet.
I’ll add photos and clips here as I go.
Build notes
I haven’t posted any notes for this project yet.