Half-Life: up to v22
The campaign is running, with more work on NPCs, textures and frame timing. Next is trying both v22 builds over the same route on the Axim.
See the projectGame ports / Action


The port is at v22, with a working campaign path, major renderer/NPC groundwork and a new performance A/B package. The latest v22 frame rate comparison testing
This is well past a launcher. The ARM build reaches the native menu and campaign map with HUD and input working. The NPC test is being shaped around the early Black Mesa lobby and HEV-suit sequence; Studio fixes now load NPC textures and render models instead of the earlier texture artifacts. The latest v22 work adds a fixed-size frame-phase profiler and a matched A/B test package, with corrections to frame/batch pairing, render timing and logger-overhead measurement. Earlier device gameplay was around 2 FPS; that is an older build result, not a v22 benchmark. The available SD logs were stale, so the latest v22 performance gain remains unmeasured until a fresh device run.
The campaign is running, with more work on NPCs, textures and frame timing. Next is trying both v22 builds over the same route on the Axim.
See the project