Super Mario 64: running on the Axim
SM64 is running at around 20 FPS in lighter areas and 3–7 FPS in the heavy ones. I’m working on getting the heavier scenes running better.
See the projectGame ports / Platformer


SM64 is running well on the Axims: about 20 FPS in lighter areas and 3–7 FPS in the heavier scenes. Those demanding areas are where the remaining performance work is focused.
The port is running in game. Current observed performance is about 20 FPS in lighter areas and 3–7 FPS in heavier scenes. The lighter areas feel good; the heavier ones still have room for tuning. Performance work continues, and the observed frame rate changes with the scene. Original game data is not included.
SM64 is running at around 20 FPS in lighter areas and 3–7 FPS in the heavy ones. I’m working on getting the heavier scenes running better.
See the project