Geometry Dash — X50v / 2700G
The X50v build, with 2700G acceleration and software fallback. Unzip it, copy the whole folder to the handheld and run GeometryDash.exe. App1 pauses; App2 or D-pad Up/Centre jumps.
Files & release notes
My ports and the Pocket PC software archive, kept separate.
My own game ports and builds are listed below with their status and target devices.
Browse my ports| Game / build | Target device | Availability | Package |
|---|---|---|---|
| Geometry Dash — X50v / 2700G1.0 | Dell Axim X50v · WM5 · 640×480 VGA | Released31.78 MiB | |
| Geometry Dash — software build1.0 | Dell Axim X50v · WM5 · VGA / software renderer | Released31.78 MiB | |
| Super Mario 64Current device build | Dell Axim X50v | Not released | See the project |
| FalloutBeta candidate | Windows Mobile · QVGA / VGA | Not released | See the project |
| Half-Lifev22 test package | Dell Axim X50v / X51v · ARMV4I | Not released | See the project |
| Command & ConquerIn development | Pocket PC · target under review | Not released | See the project |
| Machines at WarIn development | Dell Axim X50v / X51v · 2700G | Not released | See the project |
| GoldenEye 007In development | Pocket PC · WM5 / ARMV4I / 2700G | Not released | See the project |
| Motocross 2005In development | Dell Axim · WM5 / 2700G | Not released | See the project |
| The Legend of Zelda: Ocarina of TimeIn development | Dell Axim X50v · ARM / 2700G | Not released | See the project |
| TrailblazerIn development | Dell Axim X50v · WM5 / 2700G | Not released | See the project |
| Caesar IIIIn development | Dell Axim X50v · WM5 / 640×480 VGA / 2700G | Not released | See the project |
| Mario Kart 64In development | Dell Axim X50v / X51v · WM5 / WM6 / 2700G | Not released | See the project |
| Quake III ArenaIn development | Dell Axim X50v · Pocket PC 2003 / ARMV4 / 2700G | Not released | See the project |
| The Legend of Zelda: The Minish CapIn development | Dell Axim X50v · WM5 / 2700G VGA | Not released | See the project |
| Ultimate Mortal Kombat 3In development | Pocket PC · WM5 / ARMV4I | Not released | See the project |
| Star Wars Jedi Knight II: Jedi OutcastIn development | Dell Axim X50v · 2700G | Not released | See the project |
| Star Trek: Voyager — Elite ForceIn development | Dell Axim · WM5 / 2700G | Not released | See the project |
| StarCraftIn development | Windows Mobile · QVGA landscape | Not released | See the project |
| The Simpsons: Hit & RunIn development | WM6 / ARMV4I · iPAQ 210-class target | Not released | See the project |
| Return to Castle WolfensteinIn development | Dell Axim X50v · Windows Mobile / VGA / 2700G | Not released | See the project |
| Tekken 3In development | Pocket PC · ARMV4I / optional 2700G | Not released | See the project |
The X50v build, with 2700G acceleration and software fallback. Unzip it, copy the whole folder to the handheld and run GeometryDash.exe. App1 pauses; App2 or D-pad Up/Centre jumps.
Same game, using the software renderer instead of the 2700G. Unzip it, keep the assets folder beside GeometryDash.exe and copy the whole folder to a writable place on the handheld.
No download up yet. See the game page for progress and test notes.
No download up yet. See the game page for progress and test notes.
No download up yet. See the game page for progress and test notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
No download up yet. See the game page for progress and setup notes.
Check the notes for each build. Some ports need game files from your own copy; others include the runtime files they need.
Check the device and known problems first. If something goes wrong, tell me the build, handheld and what happened.
Get help with a build